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Create a new system of queue priorities or fix the partys - The partys now have full priority, doesnt matter if players have 100 priority value, partys will take their place, would be alot helpful if it has a way to let partys players join queue instead of just dont let them join when some positions are full, and let players who wave priority values take the place of partys players (or at least create an option to enable/disable it), i already know about the party prevent overfill, but the problem its the worst way to dont let partys replace the other ppl, let party join queue but dont replace players, and add a way to players with priority really have priority :pray:
Players often flood the newly created channel/thread, effectively burying voting menus and forcing other players to scroll up to find them. A command like [/tempchannels slowmode (duration)] can help keep the channel spam-free while still allowing players to share important information like private lobby codes.
I'm requesting a new leaderboard option that allows you to see "time at number 1 rank MMR" so season winners can be the ones who spent the most time at #1 MMR instead of the ones who finished at #1 MMR. Time should be calculated as "Number of queues spent at #1 MMR" to avoid sitting on high elo.
I run a 6v6 server and currently my players have to manually vote captains for the team selection process. It would be great if the bot could automatically assign captains based on their role in the queue rather than through Discord roles. The reason I want to avoid Discord roles is because multiple people have the same roles so the command that is similar to what I’m asking doesn’t work properly, using queue position would make this consistent and significantly speed up the queue process. (Ex. The game I run is volleyball and there is always 2 setters and I just want whoever is in that role in the queue to be the captain when the queue starts
Similar to [/message queuemessage sticky] and [/message winnermessage sticky], voting menus such as Ready Up, Map, and Hero should also have the option to have the message stick to the bottom of the channel. Very helpful as voting menus get pushed up whenever there's multiple people speaking in the queue channel.
When the /player ban command is used, it would be great if the bot automatically assigned a configurable Discord role to the banned player (e.g., a “Queue Ban” role). Once their ban duration has expired, it would also be helpful if the bot sent them a direct message notifying them that their ban has been lifted.
Current queues force all map bans to happen at the beginning of a best-of-N series. This causes issues as players must ban maps before they even know which game mode they are playing. Banning a map for a mode that never gets picked defeats the purpose of the ban phase. I suggest adding an option to split the voting process into separate rounds for each game. For every game in a series, the flow should go from mode selection, to map bans for that specific mode, and lastly the map vote. For example, a best-of-3 series would repeat this cycle 3 times. In game #1, players pick the mode, they are given N map bans per team, and vote on the remaining maps. Game #2 and #3 would follow the same flow. A fallback should trigger if the chosen number of bans ever exceeds the available map pool.
Add like templates for auto roles so I don’t have to make them myself
In the server I queue in with this bot there are often excess players in certain positions, thus sometimes you could potentially sit in line for a decent amount of time and players forget they are in queue or get busy. So to counteract this maybe have the bot dm you when you are next in line so you know to leave queue or just to know it will start soon
If a party exceeds the maximum average MMR, then they are unable to party together. This may help limit top players in the server teaming and "smurfing" against others in the queue.ex. Set a party MMR average limit of 1000 MMR- Player 1 has 1600 MMR & Player 2 has 1200 MMR, since the average Party MMR is 1400 then they can't party together
Lets players queue 6mans without the 6 people being in the same server.
It would be nice like what you have in your server with the count of most queues most daily games etc. to have it somewhat transformed to have it within your own queue like have daily players, queues played just stuff that would be good info to have
After a queue pops and teams are created, allow for 1 mutually agreed upon trade to further balance teams. This works especially well in situations where you opt for automatic teams balanced by MMR but also takes into consideration new players that might be overinflated or for servers of mixed skills where players might be under ranked with their MMR relative to their true skill.
Allow the discord owners to give certain users or groups a bounty role that will give other users extra MMR (to be set by the discord owner) when beating them.
Can you add a button to the DM the bot sends when someone gets banned? Like how Dyno does it, it’s DMs you that you’re banned with the reason and there’s a button right there that says ‘Appeal Ban’ that they can click. Either linking to our appeal channel or popping up a form.
I run a basketball league where we run 3v3s and on the weekends I activate 2x MMR for everyone. I do it manually but sometimes I forget to turn it off and it messes stuff up so it'd be really cool if you automate the 2x MMR to only weekends or only certain days or certain times. If this is possible it'd be very useful for alot of people including myself.
In best of series, MMR gains should dynamically match the result of a series. Include an option to input the best of series score at the winner select message. For example in a Best of 5, the series can go 3-0, 3-1, or 3-2. Depending on the result, the MMR gains could be something like 50 for a sweep, 35 for a 3-1, or 20 for a 3-2. This can be adjusted as needed in the mmr change set command
Put the user's name who initiated the vote, onto the embed after someone runs /cancel
I would like to see a timed queue lock, so that it automatically unlocks the queue and allows players to join queue after a certain amount of time
I would love to see an addition of the ability to export your configs to a text file, make changes to the text file, then import the changes back. The intent behind this is that if I need to make multiple queues with different configurations, making the changes on the text file, then importing it would be much easier to do and see. The current method involves using the templates and then I have to run each command that I want toi change the setting for, then check info each time to see if everything applied. With the config file, I can change it before the queue goes live all in one go. The saved templates are fine, but i prefer to use the template this way. I dont expect a whole lot of people to use this method, but I also dont think I would be the only one who would like this.
I would like to see a feature for updating your saved templates. For the updating templates, I just want to be able to update my templates. The easiest example I have is if I have a template with specific map choices, any person I share my template with will only have those map choices. If the map choices change due to preference or the game itself no longer offers certain maps, anyone I share the template with will need to make those changes to remove the maps that are no longer available. I dont know where the templates are stored, but I would imagine they are stored on a file share that can fill up. I think an update feature could possibly relieve that potential future issue as well.
create a ppg systeem tracker simple or advanced also apg , rpg would be much needed or a points counter from real rec stats games. 2k
Add an option to provide MMR bonuses to players who queue a certain role. Taking example of MOBA games, say in my community we are lacking in junglers, i'd want an option to increase MMR obtained by junglers by a set percentage, eg 20%. Only applies to MMR gain, not lost, to incentivise players playing a certain role
Right now we just have "/spectator role add role:". If we could have "/spectator role add role:@___ queue: Queue1" for example that would be really good thank you.
We use the bot for trading card games and it would be great to have a feature that we can turn on that allows users to store a few deck links (They make the decks on a separate site), tell us which color of deck it is (Red, Blue, Green, Purple, Yellow) and name the decks so that we can tie and track win rates of individual decks with the people playing them. Also this will allow us to track overall win rates deck vs deck.
Right now, anonymous queue is an on/off thing. Obviously, you can't have that work in the queue message since that has to be an on/off thing. But in the web queue / api response it could show the players if you're logged in and have the specified role.
Have the ability to remove specific stats metrics from the public player stats / leaderboards. I.e remove Rank # from stats and allow players to chase ranked roles vs compete for overall leaderboard placements. Some players cheated into #1 spots and eliminating would help the server and not discourage people.
I'm looking to integrate NeatQueue with an external application and wanted to request the ability to queue via the API. The application users sign into would use DiscordOAuth, then using the context of their discord ID, if they press a button, they can sign up for the queue.We'd like to support a few different queue options:1. Adding a single user to a queue via their DiscordID2. Add a party/group to queue, similar to how it functions now, just purely API basedFor example, the API could have separate endpoints like:POST `/queues/{queue_id}/users````json{ "discordId": "21345678942312311"}```POST `/queues/{queue_id}/parties````json{ "name": "MyGoodParty", "discordIds": [ "12198759156165156", "23195489456156198" ]}```Alongside this, I was wondering if it would be possible to pull all parties for a given user, currently I see Party List shows ALL parties for a particular queue channel. For an external app, it would be nice to query only the parties associated with a specific user.
It would be nice to have a whitelist and blacklist option that can connect to a discord role for party queue until it gets fixed
Just like for leaderboard, add a "Export to CSV" Ui element to the discord bot or website for the specified match history, with date ranges as well.
For admins, add details for queue join logs that also show which party is used
Add a command such as "/viewteams" or /teams to view the currently established teams after a queue pops (similar to viewing party) This helps in instances where chat drowns out the teams and you need to vote on a winner
Thats it, much times a single player dont join queue but we have many positions to sub, and we don't know his position, is there a way to show the positions when it creates a channel and ppl didnt join the VC yet? Would be ALOT helpful
Currently for most of the previous mentioned things you can select (maps, gamemodes, heroes) you can only have them be random by least frequest the normal vote or ordered. i think there should be a draft setting for this (maybe with some advanced settings). so for example if you have like 10 gamemodes total you can have 5 (or all) be selected and then the players/teams go on by banning 1-3 at a time till they have come to a final gamemode/map. so here an example with 8 maps Player/Team 1 bans 1, Player/Team 2 bans 3, Player/Team 1 bans 3 more and then Player/Team 2 bans 1 (or just selects the last one).
the hidden replies tend to stack up pretty quickly if you don't press the hide message button which is quite annoying to do for every single message. i think it would be good if the hidden replies just get automatically deleted after 15s-30s (atleast for repetitive messages like joined queue or match found).
A setter lvl 340 mobile
When a player joins the queue and the bot auto pings, you can only have it ping at a certain entry (for example the first person that queues). Add the ability to auto ping at various entries (for example, when a player first joins a queue and another instance when only 1 player is required to start the lobby. In a 3v3 matchmaking, this would be at the 5th player queueing).
I've had players leave or get banned from my server. Please implement an option to remove them from the leaderboards.
When you have an uneven distribution of roles in a queue, the bot should default to using MMR as a secondary method for balancing. For example, if you have 4 bronze players and 2 plat players, each team gets 1 plat player and 2 bronze players. However, if you have 3 of each, you can only do 1 bronze player and 2 plat players and 2 bronze players and 1 plat player. In this case, the bot should look at the MMR of the players and balance it accordingly. So the two bronze players would receive the plat player with the highest MMR.
Au